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Maybe thats why we can't see any logical pattern in the urls? They're just randomly generated? I have a feeling that each image code is then coded or encrypted or something. If you change any letter to the next letter then you would eventually expect to find a valid code for an armour image rather than the error message you always get, Perhaps Bungie has a program which will generate a player image as and when its needed. I mean, Halo 3 has around 10x more armour combinations than there have been unique players ever to play the game, obviously some combinations will have to go unused and therefore a lot of space it going to be wasted.
Maybe thats why we can't see any logical pattern in the urls? They're just randomly generated?
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Spartan-IIs of Blue Team in GEN2 armor. The GEN2 Mjolnir armor was initially developed and created by the 's as a response to the emerging, initiated on. Several early models of the GEN2 Mjolnir armor were field tested by Spartan. Some of the first contemporary models of the GEN2 Mjolnir armor were first tested in combat in when forces launched on and the five Spartan-IVs in-training aboard the were forced to don the armor to help combat the insurgents. As of, GEN2 armor is standard-issue for nearly all active Spartans, having replaced the of the. The remaining active, such as those on, have since donned GEN2 armor.
Initially, Spartan-II used, the last iteration of the first generation of Mjolnir armor. However, Mark VII never saw full implementation with the rest of the Spartan-IIs due to its complexity and expense. Eventually, the UNSC determined that continuing to fund the first generation of Mjolnir armor—that was only focused on the Spartan-IIs—was not worth the costs, particularly given the escalating costs and capabilities of the newer Spartan-IIIs and Spartan-IVs in GEN2 armor. As a result, the Mark VII has largely been phased out of production in favor of the GEN2 Mjolnir, though many technologies developed for the Mark VII have since been incorporated into the GEN2 armor. Expansion of contractors While the previous iteration of the was often—though, not always—created and manufactured by organizations, departments, and branches of the, the has contracted numerous corporations to design GEN2 armor variants.
For example, was responsible for designing the, though the group contracted to produce the armor and licensed the suit's from. Even major military-industrial concerns, such as, no longer control all aspects of their armors' tactical packages and software, both within the military and among private contractors. Production of some GEN1 variants was shifted between corporate entities, while other contracts were transferred from the military to private industries.
In addition to these larger corporations, a major policy shift within the UEG has led to smaller corporations and businesses being given the opportunity to compete in the paramilitary, military, and security markets. Many smaller industrial design firms and military subcontractors have used the common GEN2 Mjolnir software and exoskeleton as a springboard for their own innovations. Nonetheless, UNSC organizations, such as Materials Group and the, still continue to manufacture several variants of the GEN2 Mjolnir armor. In addition to human corporations, select other species have had a role in the development of some iterations of GEN2 Mjolnir armor and its components. Notably, the was designed by a artisan-armorer designer who had managed to reverse-engineer the Mjolnir armor in an effort to test her skills against humanity's best armor manufacturers. This Mjolnir variant is designed by ' and fielded among the Spartan-IVs.
Some VISR designs have been created using high-tier and scanning elements provided by the Sangheili, while others are even compatible with the. As ties between the and UEG strengthen, many Sangheili artisans have gained interests in working with GEN2 armor.
The 'King' VISR utilized by some Spartans was initially created by a bored and subsequent attempts to copy the design have been met with varying levels of failure. Even technology has been incorporated into the armor. Additionally, VISR kits with an unknown manufacturer have been found by ONI operatives in the arms markets of the -controlled. Specifications Design and features. Using his armor's thrusters. The armor was designed to compensate for the ' less extensive in comparison to the previous.
As a result, the armor multiplies the strength of its wearer significantly more than the first-generation suits, granting the Spartan-IVs roughly equal strength as their predecessors while wearing the suit. The GEN2 suit is also lighter and stronger in construction than the first-generation Mjolnir line, weighing approximately a couple hundred kilograms. GEN2 Mjolnir integrates the vast majority of the armor's vital hardware systems within the inner techsuit itself, allowing for more streamlined production and easier implementation of specialized subsystems and armatures. The GEN2 armor incorporates new ad hoc modification systems which allow the armor to use, and. Like its GEN1 predecessors it is backwards compatible—through hardware and firmware upgrades—with previous armor systems, including the, and the MJOLNIR variant of the.
In addition, GEN2 armor features integration with, ranging from volitional to simpler, yet complex,. The AIs that manage the Mjolnir BIOS and VISR are generally passive helpers that integrate, prioritize, and even subtly alter the torrent of data and sensory overrides fed to the armor's Spartan user, simplifying the chaos of the battlefield and reducing confusion. These AIs also handle mundane administrative tasks by filing munition expenditure forms, battle damage assessments, kill reports, and other paperwork on behalf of the Spartan.
The typical suit of Mjolnir armor carries around a dozen or so of these AIs, each specialized in numerous tasks of war and science to aid the Spartan they are attached to. While these AIs are incapable of a human's oversight, they are still a valuable component of the armor. The is a Da Vinci multi-axis assembly system used to mount Mjolnir onto a Spartan's techsuit. Customization ' That armor was fantastic, but the colors on it never held up.
It always came back from every mission scratched, scraped, and dinged to hell. And that was the way we liked it.' — Spartan, commenting on the armor's paint. Several variants of the GEN2 Mjolnir armor. Many Spartan-IVs choose to customize their armor in a variety of ways and are typically given the option to choose armor variant, paint color, visor model, and other cosmetic features.
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Even tech suits can be modified based on the Spartan's mission or need. An assortment of armor configurations are available for all new Spartan-IV recruits as per, and Spartans are capable of customizing their individual armor set with modular components from a wide range of special-purpose variants, based on their personal preferences, specialization and mission requirements. Selecting variants for purely cosmetic reasons is discouraged. The UNSC strictly forbids Spartans from attempting to repair or modify their armor on their own; all armor maintenance is only to be performed by qualified Class-61 technicians in dedicated facilities. Unlike the generally green coloration of the Spartan-IIs' Mjolnir armor, Spartan-IV armor comes in a profusion of distinct color patterns, with the members of specific teams sometimes (though not always) sporting a consistent coloration. However, any customization of the armor color must be in accordance to.
The paint used on each GEN2 Mjolnir armor set is known to quickly deteriorate in combat, as little effort was made to invest in stronger quality paint. While the suit's primary production model bears less significance than in the previous Mjolnir generations due to GEN2's more distributed design philosophy, the Materials Group's variant is officially considered the mainline model of the GEN2 armor. Another prevalent model is the variant, which is issued to all Spartan-IVs upon induction and colored gray and gold by default. BIOS The suit also possesses other upgraded features that enhance its wearer's abilities. It has an upgraded heads-up display linked to sensors that project shield strength and an improved motion detecting system in addition to providing other numerous readouts, including allies' vitality and shield status. These features are maintained and initialized by the firmware. Numerous versions exist for several different reasons and to simply being an upgrade.
A variant that features an aggressive AI. A variant utilized primarily by ONI security personnel on 's and 's and. A variant with enhanced sensor suite. A variant with move-by-wire reflex enhancers. A variant with an increase in situational and threat awareness.
A variant used in. A variant that features modular armor and weapons. A variant designed for aircraft piloting.: This variant is manufactured. The forearms were favored during the hostilities of the. The legs were based on native Sangheili equipment. There is a SHARD skin for this set.: These forearms are manufactured by on the planet.
These improve comfort through modularity. There is a FOREST skin related to HAZOP armor.: This variant is manufactured by the. These forearms gained popularity during the revolt on. There is a WEB skin related to CIO armor.: This variant is manufactured. The legs were designed with intentional redundancy to decrease risk of breach.
There is a PULSE skin related to GUNGIR armor.: The forearms of this variant are manufactured by Lethbridge Industrial. The forearms were originally conceived for engagement operators on Cascade. The legs of this variant are manufactured by the Materials Group. The whole system saw little activity until the Concord incident in.
The wrists have a RAPTOR skin related to Venator armor. The Legs have a CIRCUIT skin related to Oceanic armor.: This variant is manufactured by the Imbrium Machine Complex. The legs have seen recent exposure with outworld security personnel. There is a WEB skin related to CIO armor.: This variant is manufactured by Imbrium Machine Complex. These forearms were developed based on intel from the.
There is a PRIME skin related to Recruit armor. There is a FOREST skin related to HAZOP armor.: This variant is manufactured. These forearms first saw use in, but were prototyped during Mjolnir's GEN1 era. There is a AEON skin for this set.: This variant is manufactured by the Materials Group. The narrow-slat legs excel at shield distribution while reducing ceramic profile. There is a RAPTOR skin related to Venator armor.: This variant is manufactured by Naphtali Contractor Corporation.
These forearms were tested in the. There is a CIRCUIT skin related to Oceanic armor. There is a PULSE skin related to GUNGNIR armor. Attachments The armor system is built to support a variety of attachments and equipment which allow it to utilize. Some of them have been reverse-engineered from and technology.
The GEN2 titanium nanocomposite bodysuit. injectors: Allow for physical injuries to be sealed and repaired without the use of external medical kits.: A protective barrier that surrounds the armor and protects the user from harm.
Inner skinsuit: The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environmental control computer and the occupant's neural interface. It controls the suit's temperature and actively changes how the suit fits the user.: The fusion reactor is the most essential part of the MJOLNIR system, as it provides power to all equipment on the armor—the reactor is built into the suit and allows for nearly unlimited movement. GEN2's fusion reactor is installed at the back of the torso carapace. Magnetic weapon holder strips: The MJOLNIR armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment or any weapons with a magnetic property. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero gravity environments and can be toggled on or off by the wearer.: Manages the power supply of the armor.: The basic input/output system, standard firmware interface of the GEN2 suite.: Up to version 4.09, these visor installments are optimized and customized to facilitate specialized tasks. VISR 4.0 is capable of managing a Spartan's disparate sensor feeds, battlenet links, and suit diagnostic messages.: Allows the user greatly enhanced reflexes and strength, improving mobility and combat effectiveness in close quarters.: Shows movement of friendly and enemy units within the system's radius.: The pressure seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space.
The seal is very strong and will only break under extreme pressure, such as in a high velocity impact or when the hydrostatic gel has been over pressurized.: These customized and specialized upgrades allow combat advantages by modifying the core and periphery systems of GEN2. Sprint module: Unlike previous armor systems, Mjolnir GEN2 has a built-in sprint module that allows the user to run at faster speeds by overriding safety protocols.
It is functionally similar to the version developed by of, which saw widespread deployment across in the planet's final days.: These customized and specialized packages allow combat advantages by modifying the core and periphery systems of GEN2. Titanium nanocomposite bodysuit: Sandwiched between the external armor and the internal padding is a thick armored bodysuit. The bodysuit is made of a nonrigid titanium-based material, making it very strong and yet very flexible. The suit has numerous functions, small but vital to the safety and survival of the wearer. It also serves as another layer of protection against ballistics attacks and is coated with a heat-resistant material to disperse heat from. Many components of the GEN2's titanium bodysuit are conspicuously fashioned after the shape of human musculature; this was less prominent in previous Mjolnir generations. In fact, each techsuit is custom-made for the Spartan that wears it.
Some models have portions of the bodysuit share their color with the external armor plating, though completely black bodysuits are still common. Certain fireteams or individual operatives are outfitted with customized techsuits that contain a host of undisclosed improvements or modifications to fit particular mission parameters or operator need. These polymuscle exoskeletons cannot be worn by unaugmented personnel, as many of the techsuit's medical and environmental control systems require invasive access to Spartan cybernetic implants.
The techsuit is comfortable to wear for extended periods of time and constitutes the base of Spartans' service uniform, though it provides limited ability enhancement without access to external power. When paired with the compact fusion reactor and shield generators in a Mjolnir cuirass the full capabilities of the techsuit are unlocked. It contains channels and distribution webbing for regenerative energy shielding and the exoskeleton musculature can operate at full power, further increasing the wearer's agility and raw strength. Integrated thruster system: GEN2 suits are equipped with an array of shoulder- and back-mounted thrusters, increasing a Spartan's mobility in the field and presumably in vacuum environments. The system, which was added as part of a series-wide update, partly alleviates the need to use an external thruster unit or jetpack; however, it provides only limited thrust and as such does not fully replace external thrust apparatuses. It is still powerful enough to allow the user to hover a few seconds in mid-air when activated in a stabilizing arrangement. Integrated thrusters saw use in combat as early as.
Auto-repair and bypass nodes: Any damage that the armor plating suffers can be repaired by built-in, triply-redundant subsystems. These systems are receptive to nanomachines facilitating the repair.
Additionally, bypass channels allow certain components to function if routing is compromised by extensive damage. Both these systems can fail, resulting in 'scarred' armor plating. Trivia Browse more images in this article's. All non-essential Spartan-IV in Halo 4 wear the full Recruit armor set and. Steel serves as their suits' primary color and gold is the secondary color. Also wears this configuration in. Gallery.
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